A grumble about buckets

Sometimes developers limit the choices that are offered to their users as a way to simplify. This can be a good thing; I’m a big fan of simplicity.

However, this strategy comes with an important caveat:

If you’re going to force all choices into a few predefined buckets, you better provide buckets that match the needs of your users.

Broken buckets will not earn you brownie points. Or revenue.

image credit: Eva the Weaver (Flickr)

Today I was adjusting my 401k contribution. Here’s the broken buckets I saw when I logged in to the financial services website:

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Lacunas Everywhere

I’m told that in Czech, the word “prozvonit” means “to call a mobile phone and let it ring once so that the other person will call back, saving the first caller money.”

Image credit: AstridWestvang (Flickr)

How would you translate this word to someone in New Guinea who has never experienced electricity, let alone a telephone or a bill from Verizon? You wouldn’t. This is an example of a “lacuna“–a translation problem caused by semantic gaps in a target language. Lacunas occur in programming languages. You might know a few; maybe you wish C++ had python-style generators–or that Java had Haskell’s notion of pure functions–or that C supported PHP-style string interpolation. But what if I told you that semantic misalignment between any pair of programming languages is just minor details? What if I claimed that all programming languages I’ve used have numerous, pernicious, and expensive semantic gaps? That we don’t see these gaps for the same reasons that a stone-age hunter-gatherer fails to notice his inability to discuss patterns of cell phone usage? Would you think I’m crazy? Continue reading

Add some more extra redundancy again

It’s the season for coughs and sniffles, and last week I took my turn. I went to bed one night with a stuffy nose, and it got me thinking about software.

What’s the connection between sniffles and software, you ask?

Let’s talk redundancy. It’s a familiar technique in software design, but I believe we compartmentalize it too much under the special topic of “high availability”–as if only when that’s an explicit requirement do we need to pay any attention.

Redundancy can be a big deal. Image credit: ydant (Flickr)

Redundancy in nature

Mother Nature’s use of redundancy is so pervasive that we may not even realize it’s at work. We could learn a thing or two from how she weaves it–seamlessly, consistently, tenaciously–into the tapestry of life.

Redundancy had everything to do with the fact that I didn’t asphyxiate as I slept with a cold. People have more than one sinus, so sleeping with a few of them plugged up isn’t life-threatening. If nose breathing isn’t an option, we can always open our mouths. We have two lungs, not one–and each consists of huge numbers of alveoli that does part of the work of exchanging oxygen and carbon dioxide. Continue reading

Why Mental Models Matter

As they leave school and embark on professional adventures, naive engineers believe their purpose is more or less summed up by this equation:

product = software = code

As they get deeper into their careers, good engineers gradually realize that the raw code baked into a product is not everything. They come to appreciate the role that support folks and tech writers, marketers and professional services play in delivering value to the customer. Eventually many arrive at :

product = (software = code) + augment

I’d put this equation into words as follows: the purpose of dev teams is to create products, which consist of software (a synonym for code) plus auxiliary offerings like support, documentation, and services.

Equations capture mental models… Image credit: xkcd

This is the level of sophistication at which much of the software industry operates. It is taught by academia (at least, if you listen to business professors), and it’s the philosophy that underpins lots of outsourcing decisions, as well as strategic mergers and acquisitions.

I think the second equation is better than the first, but it’s still woefully inadequate.

Easy Critiques

For one thing, it ignores the interrelationships among software, hardware, enabling ecosystems, and customer communities. Products don’t exist in isolation; they are part of an embedded system made possible (and relevant) by societal conventions and other technologies. “Microsoft Word” and “Adobe Photoshop” are not “products” for Kalahari bushmen.

For another, software is more than code. Notice the subtitle of my blog… Software includes people as a fundamental ingredient. In the shadows of every architecture diagram is an assumed human being (or an army of them), providing input or accepting output. How else do we think our systems will be installed, configured, optimized? How will our databases get populated, our backups get mounted, our e-books get typeset, or our web searches get chosen? (See my posts about people in architecture and role-playing in design.)

Both of those critiques are important, I think. But today I have a different bone to pick.

The Deeper Issue

Whenever we put “product” at the front of equations that describe our industry’s output, we make the implicit assumption that product is the major–or even the entire–output of tech companies. This assumption is ubiquitous and almost never articulated, let alone challenged. Ask a tech buddy about what his company does; he’ll say something like “We build products that ___.”

Of course, tech companies do build products–or solve customer problems by delivering products and services, if you want to make economists happy. But they also create another output, and I think this neglected stepchild deserves far more attention.

Besides products, tech companies produce and propagate mental models. Or in other words, they enable and shape our view of the world.

Photo credit: daveelf (Flickr)

These mental models of the world matter. They–not products–are the nuggets of gold for which we prospect. Ask Galileo.

How much of popular culture is built on scaffolding provided by an idea that used to exist only in the mind of an engineer? Engineers didn’t just dream up plasma TVs or radios; they enabled the very idea of broadcasting. They didn’t just figure out how to download files from the internet; they convinced us to think of data blobs in terms of files and folders in the first place. They didn’t just populate the App Store; they thought the concept of “app” into existence. I could go on and on with examples, but I’ll leave that as an exercise for the reader.

As I said in my post the other day about comments, the mental models created by engineers are the most valuable output of the tech industry.

MVP

Products are directly sellable, and we have to have them. But products without mental models are pretty darn useless. If you doubt me, try using a sophisticated piece of software without any idea how to think about its problem domain. If you know nothing about accounting, try to use Great Plains to be a bookkeeper. If you know nothing about graphics, try airbrushing an image in Photoshop. If you know nothing about HPC, try keeping Cray’s latest supercomputer busy doing protein folding.

Code is important, but without a mental model of how that code works, it’s not much of a foundation for a product. (This is why outsourcing that doesn’t involve bi-directional knowledge transfer is usually foolish, and why acquiring a company and RIFing all its employees nets the acquirer a lot less than they bargained for.)

Patents look nice in a war chest, but it’s sophisticated mental models, not patents, that are the prerequisite of innovation.

Implications

If you understand that tech companies produce mental models, then certain issues take on new significance.

Tech debt isn’t just insidious because it makes code ugly. A kludge lets us get by with a flawed, ill-developed mental model of a problem domain–and if we build on that model, eventually we create a house of cards. Bad mental models bite us, sooner or later.

Competition in a turbulent market is often decided by who has the better mental model. “Better” might mean the one closer to the predilections of the customer, or the one that has better long-term applicability.

Usability is all about conveying a mental model with minimum effort on the part of the receiver–and then using that model consistently and easily.

A product that doesn’t improve the mental model of the customer (e.g., by pruning unnecessary clutter, by visualizing connections that were previously impossible to see, by accounting for a neglected issue that’s been a thorn in the side) is not innovative, no matter which features it touts. It is providing little of value, and will end up on the dust heap of history.

Action Item

Take a minute to ponder how much of your passion and talent is actually centered on the “other” output from product development. What contribution have you made to a helpful mental model for a customer? Where have you invented a term that resonated, or formalized a process that used to be chaos?